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I found one that helped a great deal, and since then I've learnt how to improve performance for myself.
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So I searched for solutions and there are a few good guides in the community hub section of Steam. I'm not sure really what that is and how much of a difference it makes but the first time I installed and played the game, I couldn't get it to run well enough. I should add that I'm using a fairly old 3rd gen i5 4 core 4 thread processor - the only thing it doesn't have is the AVX2 feature of the minimum required i5 4440.
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Specially the hardcore mode.įeel free to add me on any and all platforms - Steam, GOG, YouTube, Twitch, Discord wherever. I was kinda hoping to make some more friends who play this game - it's definitely more enjoyable with communication and teamwork. I'm sure there's even more I haven't covered here. Servers can also limit loadout points to start games, for an extra challenge. Meaning enemies can sometimes take a whole lot more damage, or the players can gain bonus health for killing enemies, or gain loadout points for capturing objectives, to then use as currency to start the next round with better gear. I've discovered that one of the benefits of custom servers is that there is a broad spectrum of experiences to be had even within one map alone, because of the amount of customization that is possible for tweaking AI difficulty, health, loadouts etc. Some see it as a negative I don't really mind much because PVE is so enjoyable - the bots and AI is quite entertaining and challenging. The game seems to have most people playing PVE rather than PVP - I'm not really sure why that is. Recently, I played a limited time game mode called Frenzy, which had a night map with Zombies of various types. Some people feel that development is too slow - I'm not really sure whether criticism is or isn't fair because some also feel that the size of their team is small and qualifies as an Indie. That means, while there are weaknesses in the game, it's still got enough going for it, for me. I want to share my thoughts on the game as well as provide some help to those who don't know much about the game or haven't played it in a long time:īought this, the past summer and still haven't uninstalled, in spite of limited storage space on my rig. With Insurgency, since it's the sequel to an MP-only game, their safest bet was to fall back on that demographic, and it worked pretty well for them. Early Accessing a story-driven game is a nightmare, and We Happy Few is a good example of this. It's really easy to Early Access an MP title. You can spend 3-5 years crafting a AA singleplayer campaign and sell 100,000-500,000 copies (or sell 15,000 despite acclaim), or you can spend half that time working on an MP game into Early Access, and if you're lucky you sell millions of copies.
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There seems to be a trend of tactical shooters becoming multiplayer games, and I think it possibly stems from the fact that singleplayer FPS games require diverse teams (stuff like voice actors and "cinematic animators" are NOT optional) and they don't have the kind of viral potential of MP games. The big AAA games suffer from either being outright compromised by American military connections, or somewhat softball in how they portray military conflicts. I would have loved to see a smaller developer's road trip military FPS with a tactical shooter bent. (The chances of them ever picking up the campaign again are slim to none.) I understand that the developers made a difficult decisions considering the resources they had available, but I think it's a shame that this kind of subject matter will likely only ever be touched on by Call of Duty or Battlefield. But then the campaign was cancelled, and since I'm not really interested in multiplayer shooters, I lost interest.